JR: RUtM continues to raise the series's benchmark for 2D animation. ![]() When I first created the universe, I thought it'd be nice if the characters fought using leaves and other nature-related things. Why the leaf? It is symbolic or running joke? Note: The leaf has been each heroine's initial and primary weapon since the first title of the series. JR: When playing RUtM, a NPC jokes that fighting with a leaf must be tough. Rdein: I used to make silly RPG Maker Games when I was much younger, but I started messing around with more serious projects when I was around high school age. JR: When did you realize that you wanted to become a developer and pursue that career? When I saw there were communities of people making their own games, many times with extremely small teams, I decided I wanted to give it a try. Making my own was a natural step from that. Rdein: I played videogames and loved them since I was a kid. JR: What inspired you to create Momodora (the series)? We spoke with RUtM developer/artist Rdein about the game, the series, his inspirations and even the series' signature leaf. ![]() The game is a constant, challenging foray into well animated locales and the supernatural perils they hide. Play casually for the rich setting and mysterious story or crank up the difficulty to run your reflexes through a truly brutal gauntlet. RUtM is the fourth entry in the Momodora series, a side-scrolling platformer focused on action gameplay, with melee combos, dodge mechanics and a plethora of items and spells to unleash upon your enemies. An audience with her majesty, the queen, would surely save the land-but time is short and each night darker than the last. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. Evil spreads, the dead rise, and corruption reigns. Momodora: Reverie Under the Moonlight explores a cursed land in decline. ![]() RUtM isn't just another action platformer as indicated by the game's about section:
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